CaTGC

Trouble in Terrorist Town => TTT Suggestions => Topic started by: Другарю Рийл_Дийл on 21.06.2015 22:02:15

Title: Raising the cost of T rounds
Post by: Другарю Рийл_Дийл on 21.06.2015 22:02:15
  After a sudden realization, I've found T rounds to be utterly cheap letting you become a traitor almost every round. Therefore, people are getting annoyed of the player who constantly buys T rounds, leaving them with more suspicions on him. That is - quite irrelevant.
  The mod is based on RNG so you can never predict what you could become or not. Isn't the point of the game to have a variety in the gameplay without choosing in advance what you will be playing as?
  What another thing I would like to note is that T rounds can be used as a harrasment. If we say the player wants to buy T rounds only to bicker with a specific person, that is questionable if it's against the rules or not. In fact, it looks like some kind of RDM but you are the traitor and no one can tell you anything.
  My idea is to raise the cost of the T rounds of at least 300 points as 15 is way cheap, bearing in mind you get 1 point (on every 5 min)?
Title: Re: Raising the cost of T rounds
Post by: The Guy on The Roof on 21.06.2015 22:07:14
I think 300 points might be a little bit too much
Title: Re: Raising the cost of T rounds
Post by: Другарю Рийл_Дийл on 21.06.2015 22:10:11
I think 300 points might be a little bit too much
No, it won't. Surprisingly, from all of the servers, only ours has such a cheap price. From my view, the other servers have a fairly good price if it comes to T rounds in sort of 200 or higher.
Title: Re: Raising the cost of T rounds
Post by: The Guy on The Roof on 21.06.2015 22:12:12
I think 100-150 points will actually be enough. Since people will save money for a long time and then might forget it over time.
Title: Re: Raising the cost of T rounds
Post by: Другарю Рийл_Дийл on 21.06.2015 22:13:31
I think 100-150 points will actually be enough. Since people will save money for a long time and then might forget it over time.
That's why I have pointed another option - different price. Some won't agree with my price but it should be more different than the current one. 100-150 could be a choise, too.
Title: Re: Raising the cost of T rounds
Post by: Dr. Deltality on 21.06.2015 22:28:51
I'd say 100 is a reasonable price. I guess detective rounds can be a bit cheaper
Title: Re: Raising the cost of T rounds
Post by: Stavik on 22.06.2015 00:01:07
ATM, you will have to play for 75 minutes in order to buy 1 T round, I'd say at max you could have it be 24 points, that way it takes exactly 2 hours of playing in order to get enough for 1 T round.

If you were to change it to 100-150 points like you said, it will take people about 8-12 hours of playing just to be able to buy 1 T round, in this case most people would just buy perm weapons or cosmetics instead.

The only problem is that people that have played a lot, or have donated a lot, will have a huge amount of points at their disposal.
Title: Re: Raising the cost of T rounds
Post by: Jack Smoses on 22.06.2015 11:54:54
id say 5-10 points for detective rounds and about 25 for t rounds
Title: Re: Raising the cost of T rounds
Post by: Dr. Deltality on 22.06.2015 12:50:11
Ok, yeah. About 30-40 seems better.
Title: Re: Raising the cost of T rounds
Post by: The Guy on The Roof on 22.06.2015 13:42:30
Or make it so ou can only buy 1 T round per day, and increase the price to 50 points.
Title: Re: Raising the cost of T rounds
Post by: Bluestar on 22.06.2015 14:03:26
How about 30 for T and 15 for D ? 1h15min with [CaT] tag and 2h30min without ? For people that are new 30+ would be insane amount. For most donators its still like nothing..
Title: Re: Raising the cost of T rounds
Post by: Dr. Deltality on 22.06.2015 14:35:50
I don't suppose you can raise the price for donators?
Title: Re: Raising the cost of T rounds
Post by: Другарю Рийл_Дийл on 22.06.2015 15:09:26
How about 30 for T and 15 for D ? 1h15min with [CaT] tag and 2h30min without ? For people that are new 30+ would be insane amount. For most donators its still like nothing..
As there are many who have saved a huge amount of points, the RNG system will be messed up. 30 points are nothing if you tell me. It's very dull to see somebody buying T rounds everytime and ruining the RNG (god knows if there can be even more than 1 person). Where's this hesitance of everyone who you can never expect to be a traitor? The point of the gameplay is being disrupted like that!
Title: Re: Raising the cost of T rounds
Post by: Dr. Deltality on 22.06.2015 15:13:41
I don't know about you, but I haven't noticed there suddenly being too many ts or same people always being ts so much.
Title: Re: Raising the cost of T rounds
Post by: Другарю Рийл_Дийл on 22.06.2015 15:15:51
If you were to change it to 100-150 points like you said, it will take people about 8-12 hours of playing just to be able to buy 1 T round, in this case most people would just buy perm weapons or cosmetics instead.
Then let them wait! You will become a traitor soon or later anyways - so why don't you just lay back and enjoy what is given to you already.
Title: Re: Raising the cost of T rounds
Post by: Другарю Рийл_Дийл on 22.06.2015 15:19:32
If you were to change it to 100-150 points like you said, it will take people about 8-12 hours of playing just to be able to buy 1 T round, in this case most people would just buy perm weapons or cosmetics instead.
Then let them wait! You will become a traitor soon or later anyways - so why don't you just lay back and enjoy what is given to you already.

I don't know about you, but I haven't noticed there suddenly being too many ts or same people always being ts so much.
Well surprise! I was a witness of such people who make the gameplay highly irritating. You may have not noticed but the Traitor spawn is 1:4 based on the players in the server.
Title: Re: Raising the cost of T rounds
Post by: Nieksas on 22.06.2015 15:35:21
Dear Real Deal,
You want too much.
Title: Re: Raising the cost of T rounds
Post by: Другарю Рийл_Дийл on 22.06.2015 15:38:59
Dear Real Deal,
You want too much.
I would gladly prefer people to express opinions here without digressing from the topic.
Title: Re: Raising the cost of T rounds
Post by: Lalafell on 22.06.2015 16:18:40
Or make T 25 and give D some new equipment so that people actually want to buy a D round
Title: Re: Raising the cost of T rounds
Post by: Bastard on 22.06.2015 16:51:18
I don't know about you, but I haven't noticed there suddenly being too many ts or same people always being ts so much.

It might seem weird, but that does happen. Some people buy like 15 T rounds in a row but then complain when they get RDM'd the tenth time around. It's still RDM, albeit just "random" in a very wide sense of the word.

Dear Real Deal,
You want too much.

One of the people whom I've noticed buying T rounds so much is this shitposter.


I'd say make it a hundred points or so, to make it more of a "I wonder who the T is this round! Trust nobody!", instead of a "Oh, Nieksas is here so he's 90% sure to be a T".

And Ekko, by new equipment you mean the grappling hook?  ;)
Title: Re: Raising the cost of T rounds
Post by: Offline on 22.06.2015 17:45:23
I don't know about you, but I haven't noticed there suddenly being too many ts or same people always being ts so much.

It might seem weird, but that does happen. Some people buy like 15 T rounds in a row but then complain when they get RDM'd the tenth time around. It's still RDM, albeit just "random" in a very wide sense of the word.

Dear Real Deal,
You want too much.

One of the people whom I've noticed buying T rounds so much is this shitposter.


I'd say make it a hundred points or so, to make it more of a "I wonder who the T is this round! Trust nobody!", instead of a "Oh, Nieksas is here so he's 90% sure to be a T".

And Ekko, by new equipment you mean the grappling hook?  ;)

We once had this discussion. Grappling hook would just lead to abuse and delaying rounds. Eventho it is a lot of fun!
Title: Re: Raising the cost of T rounds
Post by: Lalafell on 22.06.2015 18:42:03
And Ts does not have fun equipment that also drags Time? Go to "Never trust Hannah" server. It has balanced equipment that are fun and does not drag time
Title: Re: Raising the cost of T rounds
Post by: Offline on 22.06.2015 18:49:35
Give me a example of T weapones that waste time
Title: Re: Raising the cost of T rounds
Post by: Bang on 22.06.2015 18:52:26
Limit the amount of times you can buy it per day/hour, while keeping the cost.

#Derail, possible to make perm weapons into weekly/monthly and reduce their cost?
Should increase donations.
Title: Re: Raising the cost of T rounds
Post by: Другарю Рийл_Дийл on 22.06.2015 18:53:49
Limit the amount of times you can buy it per day/hour, while keeping the cost.

#Derail, possible to make perm weapons into weekly/monthly and reduce their cost?
Should increase donations.
Limitting it sounds lovely but I don't know if it's possible?
Title: Re: Raising the cost of T rounds
Post by: Bastard on 22.06.2015 19:21:42
We once had this discussion. Grappling hook would just lead to abuse and delaying rounds. Eventho it is a lot of fun!

Abuse how? You mean getting to places on the map where you shouldn't be?

And if it "delays rounds", so be it. The Traitor is the one who is supposed to hurry up anyway. Maybe give Traitors a grappling hook too, which they can use to chase down the Detective in case they need to near the end of the round.
Title: Re: Raising the cost of T rounds
Post by: DiivZe on 22.06.2015 22:20:27
Ey, I have 9k points and its only enough for 600 rounds <-< or 900 rounds with minigun
Title: Re: Raising the cost of T rounds
Post by: Bang on 22.06.2015 22:44:12
Well, few of the admins gave themselves points when it was possible. Me included.
Title: Re: Raising the cost of T rounds
Post by: DiivZe on 22.06.2015 23:27:10
Well, few of the admins gave themselves points when it was possible. Me included.
I have them cause I was testing stuff ;)
Title: Re: Raising the cost of T rounds
Post by: Stavik on 24.06.2015 01:47:02
Well, few of the admins gave themselves points when it was possible. Me included.
I have them cause I was testing stuff ;)
At one point I had 68950209 points.
Title: Re: Raising the cost of T rounds
Post by: Bluestar on 27.06.2015 22:35:37
https://scriptfodder.com/scripts/view/1247 Opinion ?
Title: Re: Raising the cost of T rounds
Post by: Bang on 27.06.2015 23:02:15
 :) =D
Title: Re: Raising the cost of T rounds
Post by: Dr. Deltality on 27.06.2015 23:06:51
Looks pretty neat.
Title: Re: Raising the cost of T rounds
Post by: DiivZe on 27.06.2015 23:34:25
Isn't it something like that already? But it's kinda broken ...

So why not
Title: Re: Raising the cost of T rounds
Post by: Naomie Smalls on 28.06.2015 02:22:06
That wont solve the problem of people buying T rounds every round, does it Blue?
Title: Re: Raising the cost of T rounds
Post by: Bluestar on 28.06.2015 03:14:23
That wont solve the problem of people buying T rounds every round, does it Blue?
Im not sure.
Title: Re: Raising the cost of T rounds
Post by: Stavik on 28.06.2015 05:50:34
That wont solve the problem of people buying T rounds every round, does it Blue?
Im not sure.
It won't, unless there is a way to actually limit the amount of T rounds someone can buy per day/week, I don't see a solution that will work for everyone, either we raise the price on T rounds, thus the people with many points can afford only some of them, while new people will need to play for days in order to get the points required, or we keep the points low, meaning new people will only need to play for hours in order to afford T rounds, while regular people can afford hundreds of them.
Title: Re: Raising the cost of T rounds
Post by: Другарю Рийл_Дийл on 28.06.2015 10:38:48
That wont solve the problem of people buying T rounds every round, does it Blue?
Im not sure.
It won't, unless there is a way to actually limit the amount of T rounds someone can buy per day/week, I don't see a solution that will work for everyone, either we raise the price on T rounds, thus the people with many points can afford only some of them, while new people will need to play for days in order to get the points required, or we keep the points low, meaning new people will only need to play for hours in order to afford T rounds, while regular people can afford hundreds of them.
EIther one of these options or we implement a new rule - "Don't go beyond the limit of buying T rounds" only if we have this script added so we can be sure the specific person is overdoing.
Title: Re: Raising the cost of T rounds
Post by: Bluestar on 28.06.2015 23:06:09
(http://upload.catgc.com/img/f0710ba570a97ee5aebbda1d1cd69bf7.png)

So should i get it ?
Title: Re: Raising the cost of T rounds
Post by: The Guy on The Roof on 28.06.2015 23:23:26
Yes you should
Title: Re: Raising the cost of T rounds
Post by: Dr. Deltality on 28.06.2015 23:25:33
If you're willing to pay for it. That's entirely up to you, but looks like a good plugin to me.  :yes:
Title: Re: Raising the cost of T rounds
Post by: Stavik on 28.06.2015 23:38:05
Limit it to once per map or something.
Title: Re: Raising the cost of T rounds
Post by: Bluestar on 28.06.2015 23:44:16
One pass every 5 rounds.
Title: Re: Raising the cost of T rounds
Post by: Naomie Smalls on 29.06.2015 01:11:27
Yes!
Title: Re: Raising the cost of T rounds
Post by: Другарю Рийл_Дийл on 30.06.2015 11:56:43
One pass every 5 rounds.
I'm keen on that as well.
Title: Re: Raising the cost of T rounds
Post by: Bang on 30.06.2015 23:21:19
If you're willing to pay for it. That's entirely up to you, but looks like a good plugin to me.  :yes:

The investors had a board meeting, we settled for the plugin.
Title: Re: Raising the cost of T rounds
Post by: Bush on 06.07.2015 02:42:51
Gud, I Bush. The most handsome and smart community member approves of this decision.
Title: Re: Raising the cost of T rounds
Post by: Bastard on 06.07.2015 17:12:34
you look like a potato
Title: Re: Raising the cost of T rounds
Post by: The Guy on The Roof on 07.07.2015 17:16:14
you look like a potato
Finally I agree with Watsuda. If there is a handsome person in this community, it is me.
Title: Re: Raising the cost of T rounds
Post by: Bang on 07.07.2015 17:22:29
I thought I was the only good looking one around here, the community is full of nerds. Yuck!
Title: Re: Raising the cost of T rounds
Post by: Dr. Deltality on 07.07.2015 17:38:14
That's cute
Title: Re: Raising the cost of T rounds
Post by: Bush on 07.07.2015 18:24:44
I thought Bush was the only good looking one around here, the community is full of nerds. Yuck!

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