25.05.2018 21:48:50

Author Topic: DarkRP rules suggestions?  (Read 4395 times)

Offline Adolf Hipster

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Re: DarkRP rules suggestions?
« Reply #15 on: 13.06.2014 14:46:15 »
* You can not use your keypad crack/battering ram without a valid reason as a Civil Protection Officer/ S.W.A.T

I suppose the only valid reason is a police warrant on the door's owner. I can't come up with anything else.

Changed it to "without warrant"
Thanks for your help
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Offline Другарю Рийл_Дийл

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Re: DarkRP rules suggestions?
« Reply #16 on: 13.06.2014 15:53:55 »
* Only bankers can legally own money printers
I can't understand this. You can easily metagame like that by collecting the money and then switching to another job without noticing. Either you should remove that rule or you restart the cash you have when you switch jobs.

Offline DiivZe

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Re: DarkRP rules suggestions?
« Reply #17 on: 13.06.2014 15:57:17 »
* Only bankers can legally own money printers
I can't understand this. You can easily metagame like that by collecting the money and then switching to another job without noticing. Either you should remove that rule or you restart the cash you have when you switch jobs.
Easy to fix, bankers can only have money printers in the bank! Outside the bank it illegal! (Bank is across the street of the police station)

Offline Adolf Hipster

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Re: DarkRP rules suggestions?
« Reply #18 on: 13.06.2014 16:11:19 »
* Only bankers can legally own money printers
I can't understand this. You can easily metagame like that by collecting the money and then switching to another job without noticing. Either you should remove that rule or you restart the cash you have when you switch jobs.

I don't understand what you mean, can you explain better?
We can't remove the rule as that would make the Banker job useless, and we can't reset everyones money when they switch jobs as there would be no money making progress in the server.
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Offline DiivZe

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Re: DarkRP rules suggestions?
« Reply #19 on: 13.06.2014 16:26:54 »
* Only bankers can legally own money printers
I can't understand this. You can easily metagame like that by collecting the money and then switching to another job without noticing. Either you should remove that rule or you restart the cash you have when you switch jobs.

I don't understand what you mean, can you explain better?
We can't remove the rule as that would make the Banker job useless, and we can't reset everyones money when they switch jobs as there would be no money making progress in the server.
I understood it .. and fixed the problem ...

Offline Leronez

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Re: DarkRP rules suggestions?
« Reply #20 on: 15.06.2014 21:22:50 »
if you die during a raid you cant come back till its over, that would be breaking nlr.

Offline SuperPlayer

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Re: DarkRP rules suggestions?
« Reply #21 on: 15.06.2014 21:49:28 »
if you die during a raid you cant come back till its over, that would be breaking nlr.
I agree!

Offline Adolf Hipster

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Re: DarkRP rules suggestions?
« Reply #22 on: 15.06.2014 22:52:06 »
if you die during a raid you cant come back till its over, that would be breaking nlr.
I agree!
Correct, however as "Dont break NLR" is already a rule, it speaks for itself you can't go back.
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Offline Leronez

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Re: DarkRP rules suggestions?
« Reply #23 on: 15.06.2014 23:00:49 »
it doesnt say that you cant come back till the raid is over though, ppl tend to come back after 5 minutes if the raid is still incomplete.

Edit: also you shouldnt be able to press whatever key they've set to the fading door as soon it has been lockpicked, we can't raid if they do. and it's also considered failRP I think.
« Last Edit: 15.06.2014 23:05:22 by Leronez »

Offline Offline

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Re: DarkRP rules suggestions?
« Reply #24 on: 16.06.2014 00:33:48 »
we should write the NLR and set it to F2 or F3 or wahtever.
Since i don't know the whole NLR.



Offline SuperPlayer

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Re: DarkRP rules suggestions?
« Reply #25 on: 16.06.2014 12:56:26 »
Here's a suggestion: Don't make fading doors too close to normal doors. (raiders can't lock pick the normal door if the fading door is too close)

Offline Adolf Hipster

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Re: DarkRP rules suggestions?
« Reply #26 on: 16.06.2014 19:47:11 »
it doesnt say that you cant come back till the raid is over though, ppl tend to come back after 5 minutes if the raid is still incomplete.

Just to clearify: You mean something like this? "If you die during a raid you can not go back eventhough your NLR time has exceeded"
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Offline Leronez

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Re: DarkRP rules suggestions?
« Reply #27 on: 16.06.2014 19:50:55 »
Yes, sry I wasn't clear enough.

Offline kaedegames

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Re: DarkRP rules suggestions?
« Reply #28 on: 18.06.2014 12:33:20 »
Allow bankers to get money from printers to gain back the money they spent on them before Raids.
(or just make them free for bankers.)

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Re: DarkRP rules suggestions?
« Reply #29 on: 06.08.2014 14:05:17 »
Don't put random hits on people

(it gets quite boring being a mayor and then getting killed for no reason at all, if they want to kill the mayor or get something done, or remove laws or something, the gangsters can do raids.)