CaTGC
Counter-Strike => CS:GO General => Topic started by: Kain on 17.09.2015 00:33:39
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People are a lot of complaining here to do and shit. But these are in the eyes of a GE player and around discussion with other GE players.
Hitboxes (or hitcapsules as valve call them):
They are just overall massively improved. Ladder, planting and defusing. The Defusing and planting animation are a lot more smoother and slower than before. This actually means the hitboxes wont move as much when defusing or planting as before. There are potential bugs with this if you stop defusing and just start spinning. I'm not 100% sure with this cause I'm myself are too laze to check.
The ladderhitboxed are fixed.. somewhat. It's they are still bugged if the ladder isn't 100% vertical. Elsewhere they are what we have wanted for a long time.
M4A4 vs M4A1-S:
People have already jumped this and said the A1 is completly trash atm. Well, it's not.
M4A1-S still have higher first shot acc then the A4. Valve made the A1 more of a mid-range weapon than the A4. The reason why the pros are using the A4 is cause of close combat. That's where the A1 before was stupidly OP. You can say this. The A1 is more of a cheap selection to the AUG, with less bullets, smaller spray pattern, less dmg and costs less ofc. I will stay with the A1 cause of smokes.
Well, if you scope with the AUG and SG and shoot, there won't be any tracers just as the A1.
Defuse wires:
GO FUCK YOURSELF. REVERT THIS SHITTY THNG. R.I.P FAKE DEFUSES FOR DAYS.
Also can't defuse from behind walls without the enemy knowing your possisioning. Why is this a bad thing? Well, it's a massive nerf to the CT side. It punishes the CT too much in a 1v1 situation. Before the T's actually had to pay atention where the bomb was planted and the defuses spots from it. Now? Naah it's gone.
Animations:
Comon valve.. That ass shaking is to much... I'm going insane here.
Rest of them are really nice. Atleast walking with the MAC10 (WE GANGSTERS NOW). With walking that means holding shift...
Other changes:
Dualies, still shitty as fuck. Still yolo blazing guns that does nothing still. You won't 1 shot hs any helmet opponents still.
Tazer, sure lets make it $100 all the time. Nothing bad can come with this? Well, in GE prob not. Lower ranks prepare your anus for GE smurfs that love to be sneaky beaky.
FPS:
Some people have gotten FPS drops cause of this patch. I haven't noticed anything so <-<
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RIP ladder strafing and KZ servers
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M4a1s is shit now, used to be alright gun to counter ak when they missed first bullet.
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well start using A4. Atleast in dm"s people now prefere A4 over A1....
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P90 or no go noobs, l2p.
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"Nothing bad can come with this? Well, in GE prob not. Lower ranks prepare your anus for GE smurfs that love to be sneaky beaky."
GE wouldn't care if it cost 300 or 100, they would still be able to afford it, because they would win every round, probably die at most 3 times in a whole game etc. Also it doesn't lower the chance of the non-smurfs winning, there is still a 100% guarantee they will lose against low rank people.
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i can troll with zeus better now, which is nice
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well start using A4. Atleast in dm"s people now prefere A4 over A1....
Do you know why even people wanted to use the A1 before the A4 in the start? The reason is simple .. RPM .. A1 is still better mid range than the A4.. Well this is gonna prob change soon since they haven't changed the armor pen on the A1 yet ..
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What the new CS:GO update really does*
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daggers too good
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daggers too good
Has nothing to do with this update..
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daggers too good
Buttplugs*
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Not sure about you but I for one would never use those for buttplugs, I am fairly sure it would be the last thing you put in your butt.
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Not sure about you but I for one would never use those for buttplugs, I am fairly sure it would be the last thing you put in your butt.
(http://i.ytimg.com/vi/XtQsrHLDcjM/hqdefault.jpg)
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Not sure about you but I for one would never use those for buttplugs, I am fairly sure it would be the last thing you put in your butt.
I would use those ;)
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I wish I had fucking admin powers now cause all of those posts would been deleted cause of "Wrong topic". I told you this is not the update under discuission and you still continue.. Even the fucking admin's do it.
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I wish I had fucking admin powers now cause all of those posts would been deleted cause of "Wrong topic". I told you this is not the update under discuission and you still continue.. Even the fucking admin's do it.
Who are you, The fun police?
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This topic is for september 15 update if you wish to talk about other things please create new topic or something
-this update was rushed with many flaws most of the new animations dont suit the situation and if i notice slightest issue with hitboxes ill be wery disapointed as you see i am a lil suspicious
-the fun police
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This topic is for september 15 update if you wish to talk about other things please create new topic or something
-this update was rushed with many flaws most of the new animations dont suit the situation and if i notice slightest issue with hitboxes ill be wery disapointed as you see i am a lil suspicious
-the fun police
the hitboxes are still shit on ladders, you still miss them if you aim at their feet or head, and miss if you aim behind their head.
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The update ruined my fps. I had 150 fps but now it dropps to 20. fml.
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What the new CS:GO update really does.
15/09/15 Update Notes (103 MB)
This week we’re releasing a new player animation system for CS:GO. For a complete list of changes, see below.
The new system modernizes the player’s skeleton and hitboxes to better express at-a-glance exactly what your enemies and teammates are doing. We’ve upgraded all the existing body animations, and added some new ones like visible weapon deploys, bomb defusing, and ladder-climbing.
[ ANIMATION / GAMEPLAY ]
Replaced all player body animations (Existing character models retained for demo compatibility)
Replaced all world model weapon animation
Updated shared player skeleton
Re-rigged all player model geometry and player scaffold animation
Updated animation networking to continually synchronize animation state instead of periodically latching
Player animation sequence selection is now server-initiated
Added new player states including bomb defusal and ladder climb poses
Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state
Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle
Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them
Added support for arbitrary numbers of articulated mechanical parts on world weapon models
Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons
Added physics motion to holstered attachment weapon locations
Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius
Replaced shared hitboxes with new capsule-based set
Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs
Ragdolls now assume more exact pose of their parent player on physics init
Re-built animation statemachine to support blending locomotion over any weapon aim or action poses
Enabled support for dynamic player animation layer re-ordering
Sequence blendlayers now correctly contribute to computed cyclerate
Added defuser cables and multimeter model
Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes
Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata
[ UI ]
Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches
Added sv_show_voip_indicator_for_enemies server convar. If set, it will make it so the ‘voice chat’ icon shows over enemy players as well as allies when they are using their microphone.
Added sv_showbullethits feature to visualize server-confirmed hits and near-misses on listen servers
[ RENDERING ]
Fixed improper stencil state in glow pass rendering
[ GAMEPLAY ]
Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position
M4A1-S:
Reduced price
Reduced armor penetration
Reduced ROF
Increased base spread
Zeus x27
Reduced price to $100
Dual Berettas
Increased armor penetration
Increased range modifier
[ GOTV ]
Added viewmodel position lerp to gotv camera transitions
[ OVERWATCH ]
Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).
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This topic is for september 15 update if you wish to talk about other things please create new topic or something
-this update was rushed with many flaws most of the new animations dont suit the situation and if i notice slightest issue with hitboxes ill be wery disapointed as you see i am a lil suspicious
-the fun police
the hitboxes are still shit on ladders, you still miss them if you aim at their feet or head, and miss if you aim behind their head.
Wrong actaully... The only ladder hitboxes that are currently bugged are ladders that arent 100% vertical ..
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This topic is for september 15 update if you wish to talk about other things please create new topic or something
-this update was rushed with many flaws most of the new animations dont suit the situation and if i notice slightest issue with hitboxes ill be wery disapointed as you see i am a lil suspicious
-the fun police
the hitboxes are still shit on ladders, you still miss them if you aim at their feet or head, and miss if you aim behind their head.
Wrong actaully... The only ladder hitboxes that are currently bugged are ladders that arent 100% vertical ..
well fine, doesn't change the fact that the maps include non-vertical ladders with shitty hitboxes that should have been fixed but they're to busy changing stuff that don't need to be changed instead.
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If not for anomaly, I would have never realized that the update also meant that M4A1-S skins would crash. (http://images.akamai.steamusercontent.com/ugc/613969645864613311/8F60C553736F9F42DA27379F7C68A076E306E8F0/)
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This topic is for september 15 update if you wish to talk about other things please create new topic or something
-this update was rushed with many flaws most of the new animations dont suit the situation and if i notice slightest issue with hitboxes ill be wery disapointed as you see i am a lil suspicious
-the fun police
the hitboxes are still shit on ladders, you still miss them if you aim at their feet or head, and miss if you aim behind their head.
Wrong actaully... The only ladder hitboxes that are currently bugged are ladders that arent 100% vertical ..
well fine, doesn't change the fact that the maps include non-vertical ladders with shitty hitboxes that should have been fixed but they're to busy changing stuff that don't need to be changed instead.
Maps with non vertical ladder:
Mirage: Whore
Assult: Big one outside.
And now I can't even think of more maps..
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If not for anomaly, I would have never realized that the update also meant that M4A1-S skins would crash.
Yeah, for then to fucking stay stable after only dropping prob 30 euro ..
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If not for anomaly, I would have never realized that the update also meant that M4A1-S skins would crash.
Yeah, for then to fucking stay stable after only dropping prob 30 euro ..
30 euro is a decent amount of money.
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If not for anomaly, I would have never realized that the update also meant that M4A1-S skins would crash.
Yeah, for then to fucking stay stable after only dropping prob 30 euro ..
30 euro is a decent amount of money.
It's 20 eurp profit if you just make accounts and get them to GE and sell them..
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If not for anomaly, I would have never realized that the update also meant that M4A1-S skins would crash.
Yeah, for then to fucking stay stable after only dropping prob 30 euro ..
30 euro is a decent amount of money.
It's 20 eurp profit if you just make accounts and get them to GE and sell them..
okay, and how many accounts do you get up to GE daily?
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If not for anomaly, I would have never realized that the update also meant that M4A1-S skins would crash.
Yeah, for then to fucking stay stable after only dropping prob 30 euro ..
30 euro is a decent amount of money.
It's 20 eurp profit if you just make accounts and get them to GE and sell them..
okay, and how many accounts do you get up to GE daily?
If you play 5 stack and invest.. You can get many accs to GE in 5 days
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If not for anomaly, I would have never realized that the update also meant that M4A1-S skins would crash.
Yeah, for then to fucking stay stable after only dropping prob 30 euro ..
30 euro is a decent amount of money.
It's 20 eurp profit if you just make accounts and get them to GE and sell them..
okay, and how many accounts do you get up to GE daily?
If you play 5 stack and invest.. You can get many accs to GE in 5 days
so you mean 5 people, all ranking up accounts to GE that they can sell? Also, invest what, time, money?
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Or you could just go to work and earn more money.
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But that will mostly require an education...
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Mostly, it doesn't
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Yeah, you can be a high school dropout and still have a nice job, happy life, and contribute to society. No shame in that. :yes:
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how do you guys manage to get off topic so fast?
ps: my message is not offtopic at all.
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how do you guys manage to get off topic so fast?
ps: my message is not offtopic at all.
Like this - pancakes,peanuts,sushi
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how do you guys manage to get off topic so fast?
ps: my message is not offtopic at all.
Like this - pancakes,peanuts,sushi
bats, cats, rats
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how do you guys manage to get off topic so fast?
ps: my message is not offtopic at all.
Like this - pancakes,peanuts,sushi
bats, cats, rats
Rats are ugly i like cats and bats tho.
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If not for anomaly, I would have never realized that the update also meant that M4A1-S skins would crash.
Yeah, for then to fucking stay stable after only dropping prob 30 euro ..
30 euro is a decent amount of money.
It's 20 eurp profit if you just make accounts and get them to GE and sell them..
okay, and how many accounts do you get up to GE daily?
If you play 5 stack and invest.. You can get many accs to GE in 5 days
so you mean 5 people, all ranking up accounts to GE that they can sell? Also, invest what, time, money?
OFC YOU INVEST TIME AND MONEY ON IT .. Any GE stack can prob get 5 acc's each to GE in 5 days.. New fresh GE acc's can be sold for 30 euro. 30*5-50=100.. 100 euro for a week.. Sounds like really easy money.
I wish I still had admin so I could delete the off topic posts .. It's fucking annoying. If you don't have anything to say about the topic dont fucking post.. Holy fuck people.
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If not for anomaly, I would have never realized that the update also meant that M4A1-S skins would crash.
Yeah, for then to fucking stay stable after only dropping prob 30 euro ..
30 euro is a decent amount of money.
It's 20 eurp profit if you just make accounts and get them to GE and sell them..
okay, and how many accounts do you get up to GE daily?
If you play 5 stack and invest.. You can get many accs to GE in 5 days
so you mean 5 people, all ranking up accounts to GE that they can sell? Also, invest what, time, money?
I luv big diks
Stop going off topic, DiivZe.
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But the topic name is "What the new CS:GO update really do...". And you are talking about selling GE accounts, which again is off topic. So you need to delete your own posts Sandy.
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how do you guys manage to get off topic so fast?
ps: my message is not offtopic at all.
Like this - pancakes,peanuts,sushi
bats, cats, rats
Rats are ugly i like cats and bats tho.
my friend came over a few weeks ago and dropped his rat on my desk, it crawled over my keyboard and shit, I had the urge of feeding it to my cat but I didn't.
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100 euro a week on 5 people/20 euro per person. Are you trying to tell me that 20 euro is a good deal. With a fresh account it will take you lets say 6 hours to get to rank 3. Then it will take you 10 wins to get a rank, lets say 45 min per win. That's another 450 minutes. Now you will be at maybe the LE rank. You still need to rank up 3 times and that will most likely take 5 wins per rank, but there is also a chance you will lose 1 match per rankup as well so lets say 6 matches per rank. that's another 18 matches, these matches will be probably be closer to 50 minutes each. This is another 900 minutes. This will altogether take 28,5 hours of playing csgo.
0,7 euro/hour sounds like shit to me.
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tame rats are very cute :( ^-^
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tame rats are very cute :( ^-^
untamed ones have other uses
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tame rats are very cute :( ^-^
(http://oyster.ignimgs.com/mediawiki/apis.ign.com/pokemon-blue-version/6/6b/Rattata.gif)