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Author Topic: Steam VR; Steam Controller; Steam Link; Source 2  (Read 12880 times)

Offline Bluestar

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Steam VR; Steam Controller; Steam Link; Source 2
« on: 02.03.2015 16:54:34 »
Steam VR:

Specs gathered thus far:

2 1200x1080 displays (one for each eye)
90 hertz each
Comes with 2 motion tracking base stations to track movements in up to a 15 foot x 15 foot area a gyrosensor, accelerometer, and laser position sensor precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degree
Comes with a controller for each hand. ( I'm guessing this will be similar to Razer's Hydra controllers)



http://www.htcvr.com

Dev kits coming in spring and offical launch is set for holidays this year


Steam Controller:

The Steam Controller will be released in November this year. It's available for $49.99 (US). International prices coming closer to release.


Steam Link:



The Steam Link seems to be a small computer that you can hook up to your TV through HDMI. It has an Ethernet port so you can use Valve's in-home streaming without hiccups. There's also three USB ports to send input back to the PC you're streaming from. Steam Link will be available in November this year for $49.99 (US).

http://store.steampowered.com/app/353380/
Seems they removed it. Images bellow.
http://imgur.com/a/dui1a
http://i.imgur.com/B1J8lCI.png

Source 2:

Source 2 will be free to all content developers. There will also be Vulkan* support in Source 2. Engine will have new physics (Rubikon) and will finally get 64bit support. Main engine focus is productivity. Source 2 is designed not for just the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games.

Current Source physics engine is (Havok).

*Vulkan is a cross-platform, cross-vendor 3D graphics API that allows game developers to get the most out of the latest graphics hardware, and ensures hardware developers that there is a consistent, low overhead method of taking advantage of products. Vulkan, previously called Next Generation OpenGL, is administered by the Khronos Group, along with other standards such as OpenCL, OpenGL, and WebGL.

----------------------

That's what i have gathered so far.
#HYPE !
« Last Edit: 04.03.2015 03:58:38 by Bluestar »

Offline Jack Smoses

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Re: Steam VR
« Reply #1 on: 02.03.2015 17:32:15 »
Mmm htc and valve working together to bring something awsome i sudenly want one

Offline Lincoln

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Re: Steam VR
« Reply #2 on: 02.03.2015 23:30:18 »
Yeah.

Offline Lurifax

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Re: Steam VR
« Reply #3 on: 03.03.2015 20:49:29 »
Was at a work fair today and there was this local business with a oculus tech demo. It was one of those rides at amusement parks that straight up and down real quick. Shit was intense

Offline Bang

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Re: Steam VR; Steam Controller; Steam Link; Source 2
« Reply #4 on: 04.03.2015 13:05:54 »
7D Lurifax?
To me, laws of physics is merely a suggestion

Offline Bush

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Re: Steam VR; Steam Controller; Steam Link; Source 2
« Reply #5 on: 04.03.2015 21:57:55 »
#HYPE

Offline Dr. Deltality

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Re: Steam VR; Steam Controller; Steam Link; Source 2
« Reply #6 on: 04.03.2015 22:26:47 »
I can't wait to see what the tech demo for source 2 will be. But the fact that Half life was the tech demo for GoldSrc and Hl 2,  (well, not the first game, but pushed the engine to it's limit) was for source. This gets my hopes up pretty high.

Offline Explod1ngCake

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Re: Steam VR; Steam Controller; Steam Link; Source 2
« Reply #7 on: 06.03.2015 16:09:31 »
Oh man im excited for Steam link. Just imagine not sitting in your crappy desk chair but sitting on the couch or the bed....  8)
Come to the dark side,we have cookies :3

Offline Dr. Deltality

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Re: Steam VR; Steam Controller; Steam Link; Source 2
« Reply #8 on: 06.03.2015 18:07:58 »
Last time I brought that up, an argument broke loose... again.

 

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