Steam VR:Specs gathered thus far:2 1200x1080 displays (one for each eye)90 hertz each
Comes with 2 motion tracking base stations to track movements in up to a 15 foot x 15 foot area a gyrosensor, accelerometer, and laser position sensor precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degreeComes with a controller for each hand. ( I'm guessing this will be similar to Razer's Hydra controllers)
http://www.htcvr.comDev kits coming in spring and offical launch is set for holidays this year
Steam Controller:The Steam Controller will be released in November this year. It's available for $49.99 (US). International prices coming closer to release.
Steam Link:The Steam Link seems to be a small computer that you can hook up to your TV through HDMI. It has an Ethernet port so you can use Valve's in-home streaming without hiccups. There's also three USB ports to send input back to the PC you're streaming from. Steam Link will be available in November this year for $49.99 (US).
http://store.steampowered.com/app/353380/Seems they removed it. Images bellow.
http://imgur.com/a/dui1ahttp://i.imgur.com/B1J8lCI.pngSource 2:Source 2 will be free to all content developers. There will also be Vulkan* support in Source 2. Engine will have new physics (Rubikon) and will finally get 64bit support. Main engine focus is productivity. Source 2 is designed not for just the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games.
Current Source physics engine is (Havok).
*Vulkan is a cross-platform, cross-vendor 3D graphics API that allows game developers to get the most out of the latest graphics hardware, and ensures hardware developers that there is a consistent, low overhead method of taking advantage of products. Vulkan, previously called Next Generation OpenGL, is administered by the Khronos Group, along with other standards such as OpenCL, OpenGL, and WebGL.
----------------------That's what i have gathered so far.
#HYPE !