22.11.2024 04:24:36

Author Topic: Deathrun maps  (Read 48855 times)

Offline Pixelated WeeD

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Re: Deathrun maps
« Reply #15 on: 05.10.2014 23:48:01 »
deathrun hot desert v9 is bugged.
when you are a death you instantly get a gun that is supposed to be for the runners if they pick the easy way to win.



Offline Chrome

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Re: Deathrun maps
« Reply #16 on: 05.10.2014 23:59:37 »
deathrun hot desert v9 is bugged.
when you are a death you instantly get a gun that is supposed to be for the runners if they pick the easy way to win.
True but i don't think we should remove the map.Its very fun but we somehow need to fix that.
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Offline Shy

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Re: Deathrun maps
« Reply #17 on: 06.10.2014 02:20:58 »
We need to block the gun from the death
cause i got killed alot of times by that and it's just stupid and idiot way for the death to win
it's just the same as dark enrgy or what ever it called but from that map there is glass that is protecting you from the death using the runner gun so we need someone to fix it

Offline Bluestar

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Re: Deathrun maps
« Reply #18 on: 06.10.2014 07:14:50 »
I can make death unable to pick up guns. But that will work on every map..

Offline WaCco^

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Re: Deathrun maps
« Reply #19 on: 06.10.2014 11:19:01 »
Nah its fine keep it like that death need to have atleast chance to survive and its on just few maps where death have gun....cmon

Offline Chrome

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Re: Deathrun maps
« Reply #20 on: 06.10.2014 13:33:31 »
Maybe we can place the gun where the death can't pick it up but where the runners can?
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Offline Shy

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Re: Deathrun maps
« Reply #21 on: 06.10.2014 14:59:03 »
it's just stupid way for the death to win the round because he will use there own tools agenst them and just stupid we just need a way that the death can't pick the gun and the runners can

Offline Bluestar

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Re: Deathrun maps
« Reply #22 on: 06.10.2014 15:22:20 »
Maybe we can place the gun where the death can't pick it up but where the runners can?

Guns are built into map. i cannot change them.

Offline Shy

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Re: Deathrun maps
« Reply #23 on: 06.10.2014 15:41:10 »
Maybe we can place the gun where the death can't pick it up but where the runners can?

Guns are built into map. i cannot change them.
true but we just need a way to block from the death

Offline Chrome

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Re: Deathrun maps
« Reply #24 on: 06.10.2014 17:10:58 »
Maybe we can place the gun where the death can't pick it up but where the runners can?

Guns are built into map. i cannot change them.
true but we just need a way to block from the death
Maybe we can add a new rule about that?
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Offline Shy

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Re: Deathrun maps
« Reply #25 on: 06.10.2014 22:04:23 »
Maybe we can place the gun where the death can't pick it up but where the runners can?

Guns are built into map. i cannot change them.
true but we just need a way to block from the death
Maybe we can add a new rule about that?
there is alot of people that dont follow the rules
and if they get the gun they will be more then happy
and i told people that pick the gun up that i will kick them if they dont put it down in 15 sec but most of them doesn't but some do.

Offline Explod1ngCake

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Re: Deathrun maps
« Reply #26 on: 06.10.2014 22:14:16 »
Why?Its there for a reason you cant kick them because they don't obey you,you're not staff :P
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Offline Shy

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Re: Deathrun maps
« Reply #27 on: 06.10.2014 23:56:33 »
using deathrun tools is agents rules but it's not there i have a trusted rank i got the power to votekick him
so i do it if i dont why do i have the power staff or not staff i will votekick the rule breakers and you are not even a deathrun player why the hell are you even talking in this place

pls take your dirty fingers out of this child and find somthing eles to do.

Offline Explod1ngCake

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Re: Deathrun maps
« Reply #28 on: 07.10.2014 07:18:05 »
Ok,but please stop with t.he child thing its getting really creepy
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Offline Pixelated WeeD

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Re: Deathrun maps
« Reply #29 on: 07.10.2014 21:30:39 »
I can make death unable to pick up guns. But that will work on every map..
yeah bluestar you can make that happen.. seems like the fastest and most efficient way to handle this.



 

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