21.11.2024 16:05:39

Poll

Raise the cost?

Yes.
6 (26.1%)
No.
9 (39.1%)
Yes, but with a different price.
8 (34.8%)

Total Members Voted: 22

Voting closed: 05.07.2015 22:02:58

Author Topic: Raising the cost of T rounds  (Read 69119 times)

Offline Bluestar

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Re: Raising the cost of T rounds
« Reply #30 on: 27.06.2015 22:35:37 »

Offline Bang

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Re: Raising the cost of T rounds
« Reply #31 on: 27.06.2015 23:02:15 »
 :) =D
To me, laws of physics is merely a suggestion

Offline Dr. Deltality

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Re: Raising the cost of T rounds
« Reply #32 on: 27.06.2015 23:06:51 »
Looks pretty neat.

Offline DiivZe

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Re: Raising the cost of T rounds
« Reply #33 on: 27.06.2015 23:34:25 »
Isn't it something like that already? But it's kinda broken ...

So why not

Offline Naomie Smalls

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Re: Raising the cost of T rounds
« Reply #34 on: 28.06.2015 02:22:06 »
That wont solve the problem of people buying T rounds every round, does it Blue?

Offline Bluestar

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Re: Raising the cost of T rounds
« Reply #35 on: 28.06.2015 03:14:23 »
That wont solve the problem of people buying T rounds every round, does it Blue?
Im not sure.

Offline Stavik

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Re: Raising the cost of T rounds
« Reply #36 on: 28.06.2015 05:50:34 »
That wont solve the problem of people buying T rounds every round, does it Blue?
Im not sure.
It won't, unless there is a way to actually limit the amount of T rounds someone can buy per day/week, I don't see a solution that will work for everyone, either we raise the price on T rounds, thus the people with many points can afford only some of them, while new people will need to play for days in order to get the points required, or we keep the points low, meaning new people will only need to play for hours in order to afford T rounds, while regular people can afford hundreds of them.

Offline Другарю Рийл_Дийл

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Re: Raising the cost of T rounds
« Reply #37 on: 28.06.2015 10:38:48 »
That wont solve the problem of people buying T rounds every round, does it Blue?
Im not sure.
It won't, unless there is a way to actually limit the amount of T rounds someone can buy per day/week, I don't see a solution that will work for everyone, either we raise the price on T rounds, thus the people with many points can afford only some of them, while new people will need to play for days in order to get the points required, or we keep the points low, meaning new people will only need to play for hours in order to afford T rounds, while regular people can afford hundreds of them.
EIther one of these options or we implement a new rule - "Don't go beyond the limit of buying T rounds" only if we have this script added so we can be sure the specific person is overdoing.
« Last Edit: 28.06.2015 10:40:19 by Другарю Рийл_Дийл »

Offline Bluestar

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Re: Raising the cost of T rounds
« Reply #38 on: 28.06.2015 23:06:09 »


So should i get it ?

Offline The Guy on The Roof

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Re: Raising the cost of T rounds
« Reply #39 on: 28.06.2015 23:23:26 »
Yes you should
CS nerd

Offline Dr. Deltality

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Re: Raising the cost of T rounds
« Reply #40 on: 28.06.2015 23:25:33 »
If you're willing to pay for it. That's entirely up to you, but looks like a good plugin to me.  :yes:

Offline Stavik

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Re: Raising the cost of T rounds
« Reply #41 on: 28.06.2015 23:38:05 »
Limit it to once per map or something.

Offline Bluestar

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Re: Raising the cost of T rounds
« Reply #42 on: 28.06.2015 23:44:16 »
One pass every 5 rounds.

Offline Naomie Smalls

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Re: Raising the cost of T rounds
« Reply #43 on: 29.06.2015 01:11:27 »
Yes!

Offline Другарю Рийл_Дийл

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Re: Raising the cost of T rounds
« Reply #44 on: 30.06.2015 11:56:43 »
One pass every 5 rounds.
I'm keen on that as well.

 

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